ABSTRACT

Serious gaming platforms incorporating immersive video gaming technology or real-time collaboration within Massive Multiplayer Online Games (MMOG) are increasingly replacing more conventional classroom training in industry, academia and the military. Simulations and MMOG environments are accessible, easy to use and low cost when compared to “live” training. These gaming platforms offer many advantages including reality-based geo-spatial maps, seemingly infinite options for data presentation, and unprecedented opportunities for team collaboration. In addition, the training offers opportunities for understanding and improving subtle

communications and interactions that are only beginning to be understood. Training or mission rehearsals can be recorded and analyzed later to explore patterns or identify trends that may be missed in a live training. The proposed work is designed to further enrich MMOG and other simulation training by adding another layer: analysis of the subjective states of the gamers.