ABSTRACT

This chapter reviews current and emerging trends in cognitive and affective (e.g., emotions, motivational) modeling within virtual humans and their application to training and tutoring domains for individuals and small groups. Virtual humans have become commonplace in computer games and other digital entertainment applications, but their use for training and one-to-one tutoring applications is evolving and remains primarily focused on well-defined training/tutoring domains (e.g., procedural tasks and rule-based domains including mathematics and physics). In order to support viable self-regulated learning environments, future training and tutoring systems will require virtual humans with enhanced cognitive and affective capabilities that are adaptive, engaging and motivating in ill-defined domains.