ABSTRACT

In pursuance of this goal, if the games we build were to require additional equipment that must be bought and brought solely to support the game experience, it could harm our ability to reach a broad segment of the population. Moreover, we wish to allow as unrestricted an experience outdoors as possible; having to leave one’s laptop, for example, unattended in the dirt while running off into a public park, has obvious risks and disincentives. Moreover, such supernumerary devices would need to be powered and administered, further increasing the burden and reducing the constituency for our games.