ABSTRACT

This chapter highlights future R&D opportunities in CGSE. Some are found in Chapters 2 through 11, while others are emerging research trends at the intersection of computer games (CG) and SE with each other, and with other disciplines. A starting question to ask is, “how CG development is different from SE?” (Murphy-Hill et al. 2014) More broadly, an overall question for the student or professional reading this book is “how will future computer games succeed/fail with/without SE tools, techniques, and concepts?” For example, if SE is mostly irrelevant to the successful development, deployment, and sustained evolution of computer games, then how or why is SE irrelevant? Is (1) traditional SE no longer relevant overall to the upcoming generations of game software developers, or is (2) there something about the ways and means by which computer games, game development projects, and game development organizations operate and engage players that eludes recognition and comprehension by SE researchers and educators? Although the former (1) seems unlikely and unpopular to contemplate, the latter (2) points to opportunities for future research in SE. The challenges are thus yours to consider and address.