ABSTRACT

Particle simulation has always been a part of games to realize effects that are difficult to achieve in a rasterizer systems. As the name suggests, particles are associated with the concept of small elements that appear in huge numbers. To avoid the complexity of real-world physics, the particles used in graphics tend to be simplified so they can be easily used in real-time applications. One of these simplifications is to consider each particle independent and not interacting with each other, which makes them suitable for parallelization across multiple processors.