ABSTRACT

Rendering terrain is crucial for any outdoor scene. However, it can be a hard task to efficiently render a highly detailed terrain in real time owing to huge amounts of data and the complex data segmentation it requires. Another universe of complexity arises if we need to dynamically modify terrain topology and synchronize it with physics simulation. (See Figure 1.1.)

This article presents a new high-performance algorithm for real-time terrain rendering. Additionally, it presents a novel idea for GPU-based terrain modification and dynamics synchronization.