ABSTRACT

Adaptive Virtual Textures (AVT) are an improvement upon Procedural Virtual Textures. This technique can be applied to a large open world and can achieve a much higher texture resolution when needed. With AVT, the artist can place thousands of projected decals with high-resolution textures on the terrain surface These decals will be baked together with terrain materials into virtual textures at runtime. Once baked, the rendering engine will directly display the virtual textures instead of rendering terrain materials and decals. Thus, the render performance is greatly improved.