ABSTRACT

EXECUTIVE SUMMARY Games require constant interaction, which makes usability one of the fundamental elements of the game development process. A high level of usability in games developed for educational purposes is important for sustaining the user’s game experience. Orientation is crucial for freshmen at universities. Performing orientation in a three-dimensional

CONTENTS Executive Summary 77 Organization Background 78 Case Study Description 78

Usability Test 1 81 Usability Test 2 83 Fixation Length 84 Eye Movements 85 Fixation Count 85 Heatmap 85

Challenges 87 Solutions and Recommendations 87 Conclusions 88

Usability Results and Recommendations for Usability Test 1 89 Usability Results and Recommendations for Usability Test 2 90

References 91 List of Additional Sources 93 Biographies 93 Key Terms and Denitions 94

virtual and gamied environment enables users to feel like they are in a real environment and to experience an entertaining and sustainable process. With this aim, the Hacettepe University Beytepe Campus Library Orientation Game was designed and created in a three-dimensional virtual environment. is study conducted two dierent usability studies of the three-dimensional library orientation game based on user participation. e rst asked users to ll out a survey aer their gaming experience to collect their subjective data. In the second, a usability evaluation was done to collect objective data based on the users’ eye tracking. is study presents the results of these two approaches.