ABSTRACT

EXECUTIVE SUMMARY In this chapter, we consider a particular method of specically evaluating the user experience of game audio. To provide a domain of game audio to evaluate, we focus on an increasingly occurring phenomenon in games; that of the altered state of consciousness. Our approach seeks to evaluate user experience of game audio from normal gameplay and gameplay that features altered states. As such, a brief background to person-centered approaches to user experience evaluation is presented and then we provide a detailed description of the method that has been adopted in this chapter: the use of personal construct theory via repertory grid interviews.