ABSTRACT

This chapter looks at virtual reality (VR) displays from a different perspective—that of the VR tinkerer. It focuses on components, hardware, and the effect developers have on display design. Engineers working in the development of VR displays may be interested more in producing displays that will fill the needs of gamers, academics, scientists, or other clients. Some engineers may be more research centric, focusing on pushing the boundaries of what is possible, but still with the focus of eventually making a product. The display panel frame has the modest, but important, purpose of holding the display panel stationary while attaching to the lens mount/faceplate. The screen door effect occurs when the virtual world appears pixelated almost as though it is being viewed through a window or door screen. Some modern consumer-level displays, however, opt for using a single display panel to present both the left and right eye views.