ABSTRACT

Every Concept Designer in the entertainment industry must be able to successfully stage and visually describe a key or “memorable moment” that occurs in a game or film. With this type of Concept painting, staging, dramatic camera angle, and camera focal length should all be considerations when you begin planning out your scene. The goal here is to create the most dramatic and visually exciting scene possible from the tools you’ve been given. Usually a Concept Artist will be given a scene to illustrate or pivotal moment in a storyline to describe visually but, you can apply this approach to your own personal work by getting in the habit of developing a back story to illustrate from. I’ve been meaning to get started on a piece that focuses on a memorable moment in a story where a civilization is nearly destroyed by a “natural” or, in this case, a somewhat unnatural disaster. I know I want to depict a lot of destruction and chaos, with plenty of smoke, fire and dramatic lighting. This scene is going to require quite a bit of reference gathering for the many different subjects I’m going to be dealing with in the scene. So, I start digging and gathering all that I need to get inspired and to gain a better understanding of what actually happens to buildings and the landscapes around them when a catastrophe occurs.