ABSTRACT

Mixing consoles are an immense subject; their understanding though is a key to professional audio. In this section consoles are discussed from the basics of their architectures, features, design elements, and all the way through to DSP and its implementation in digital mixer design. Consoles abound in forms quite unlike the traditional big sea of knobs. Productions huge and modest are regularly done with a screen and a mouse-indeed, nearly everywhere in operations that don’t require immediate access to controls, mostly live. But consoles they are; they’re just hiding in unfamiliar shells; their schema are, despite outward appearances, directly traceable to traditional audio architectures.