ABSTRACT

In this chapter we describe preliminary research on three geometry adventures that are part of The Adventures of Jasper Woodbury problemsolving series (Cognition and Technology Group at Vanderbilt University [CTGV], 1990). The overall goal of the series (12 adventures) is to anchor or situate mathematics instruction in meaningful, authentic, real-life problem-solving environments that provide a basis for understanding the value and excitement of mathematical thinking. After solving a Jasper adventure, students are encouraged to reflect on their problem-solving strategies and deepen their understanding by continuing to explore important mathematical concepts that were involved in the adventure (e.g., CTGV, 1992, 1993, 1994).