ABSTRACT

Children’s culture of the late 20th century—their toys, games and activities—has been marked by the advent of information technologies. Video games, more than any other medium, have brought interactive technologies into children’s homes and hearts, and they have been received enthusiastically. In contrast to most adults, children usually do not feel threatened by computational media and other programmable devices. They seem to embrace the new media readily. With good reason, children have been dubbed media enthusiasts (Papert, 1991).