ABSTRACT

In the field of games studies, sport videogames is an understudied genre. Sport videogames do not really fit into the existing frameworks that we use for understanding other digital games. They can hardly be seen as related to other screen-based media and it is hard to think of a sports videogame as related to film and literature. To use Wittgenstein's terminology (1953, pp. 65–71), sport videogames seem to escape the “family resemblances” we ascribe to different games.