ABSTRACT

This chapter highlights the potential of immersive, interactive virtual reality technology to study dynamical interactions in sport performance. In view of the continuous advances in this technology, the dilemma between maintaining task representative design and guaranteeing experimental control has ceased to exist. The advantages and disadvantages of this methodological tool for the design of both practice and research-based experimental tasks that intend to improve and investigate the dynamics of environment–agent systems and information–action coupling in sports, are reviewed and discussed. Virtual reality technology is highlighted, as it allows us to capture the complexity of actions yet to control the presentation of information (mainly visual and auditory but also haptic/tactile) that guides action.