ABSTRACT

The introduction to this section identified virtual reality (VR) as an interface between computer and user in which digital information is presented to the user graphically, in an immersive and engaging format, whereby the user’s experience of operating in the real world can be used successfully to interact with the information. A whole series of techniques, devices and combinations of hardware and software can be used to present information in this way, with a wide range of levels of interaction, immersion and engagement that utilise the user’s experiences of the real world to a greater or lesser extent. Within this scope, the VR representations created by computer programs can vary greatly in terms of their authenticity and realism.