ABSTRACT

We can all find cultural artefacts that depict a particular age, things that anchor a stage in our growing up. These artefacts depend upon personal or social influences and the generation in which you were born. As a child of the seventies, one of the things that offered pleasure was the escapism found in science fiction (SF). SF offered the possibility of temporarily standing outside of this world, looking up to the stars and imagining anywhere but the here and now. The stories created a space within which a vision could be inserted. Series such as Star Trek, Flash Gordon, Blake’s 7, Dr. Who, and comics such as the Eagle (handed down) offered a projection of a future world that appeared both eerily alien and securely familiar. In later life you realize that this juxtaposition was achieved through accentuating and generating a dialogue with existing social conditions, but at the time . . .