ABSTRACT

Presented here is a novel exploration of a computational system used to physically produce mass customised building designs. This design system, Materialisation, supports an interactive working process between building design, manufacture, and assembly of small structures. Implicit in the work described here is the proposal that the process may be applied to any environment in need of new structures. For this study, the focus is on the design production of temporary relief shelters (or ‘housing’) for the population in need in post-Katrina New Orleans. This chapter provides a theoretical overview of a rule-based system used to convert a 3D digital design model into easy-to-assemble, interlocking wooden components.