ABSTRACT

This chapter addresses the ongoing development of information and communication technologies (ICT) as tools in archaeological research, cultural resource management (CRM) and Heritage Studies. The term ICT covers a wide range of new media and technologies, including, but not limited to, the use of computer game software or virtual environments for the production of digital versions of cultural heritage sites like Stonehenge or Thebes, social networking software, and cross-media interaction where these media are all merged. ICT offers enormous potential for the recording, documenting and archiving of cultural materials and sites, enabling new forms of analysis and reconstruction. They can also provide new modes of communicating and presenting information that would not otherwise be possible (Giaccardi et al. 2008; Malpas 2008).