ABSTRACT
This chapter investigates the potential for developing a more vivid, engaging and ulti-
mately meaningful paradigm for architectural exhibitions, combining the experience of
real architectural space with a curatorial overlay of interpretive information normally
only available within a gallery setting – effectively bringing the viewer, the building and
the interpretation together in a ‘third space’ created by the use of mobile and interac-
tive media technologies. The final part of the chapter presents an ongoing series of
case studies describing an interdisciplinary collaboration between the School of the
Built Environment and the Mixed Reality Lab of the School of Computer Sciences at
the University of Nottingham. In taking an architectural exhibition out onto the street in
the form of a self-guided walk around the real spaces of the city, this approach to
curating architecture in situ adopts the methods of ‘augmented reality’. Using a hand-
held computer (PDA) allows explanatory, interpretive and critical material to be pre-
sented simultaneously with the fully embodied experience of moving around in real
three-dimensional space.