ABSTRACT

The title for this book, Play, Creativity and Digital Cultures, gives plenty of scope for exploration. In terms of play, this book includes an examination of video game play, word play on blogs, play with images on video-and photo-sharing sites and play within the context of commercial cultures. Similarly with creativity, the chapters in the book consider a wide variety of circumstances: creative expression through blogs and digital images; creative meaning making across different narrative texts; and creative identity performance through social networking sites. The chapters in this book address some of these topics, but also explore how the terms ‘play’ and ‘creativity’ are used in relation to digital cultures.