ABSTRACT

Dr. O’Donnell’s chapter is rooted in a deep interest and care for Game Production Studies, beginning with his early dissertation work with AAA game developers and subsequently working in a variety of fields doing research on Game Production in the educational, crowdsourcing, and “indie” communities. O’Donnell’s focus will be on the theories, methods, and practices of performing indie Game Production Studies. Game Production Studies explore the wide array of processes, practices, texts, technologies, and aspects that take place in and surrounding the game production process. This process is often referred to generally as “game development”, which while rooted in the practice of making games actually constitutes a wide variety of tasks, disciplinary perspectives, processes, people, and institutions. This entry explores a variety of the theoretical and methodological foundations of Studio Studies. It examines the increasingly complex practice of research working in the space of Studio Studies and concludes by examining the myriad of issues that can complicate work of this kind and potential pitfalls that the field faces as it moves forward in the studying of game developers making games.