ABSTRACT

This chapter takes a practice-based approach, investigating the techniques used to teach Level 5 (second year of the UK University system) music students across two degrees and providing a framework for interactive audio analysis from a practitioner’s perspective. The chapter is divided into two sections: the first section outlines the practical and creative challenges for composers, sound designers, and musicologists when approaching interactive audio. These challenges are related to current theories of game design and ludomusicology. The second half provides practice-based solutions to teaching and analyzing interactive audio from the composer and sound designer’s perspective.