ABSTRACT

In the stages of primary education, the computer can be used to refine mathematical and writing skills and to introduce students to wider spheres of information. The LOGO programming language was designed to teach children geometric and programming concepts by having them write programs to control the movements of a turtle on the computer screen. The initial applications were for the laborious numerical computations associated with research in the physical sciences, and computers remained largely the province of the hard sciences for a number of years. The placement of networked computers and terminals in student workrooms, libraries, administrative, and faculty offices has extended computer use throughout the universities. In the sciences and humanities, computers stimulate the use of methods for statistical analysis and graphic representation of data. With computer-assisted drafting graphics software to manipulate two- and three-dimensional models, the student can view and modify different design solutions.