ABSTRACT

In anthropology and cognate disciplines, digital technologies have been used primarily to exploit qualities of analog media that have been undervalued. Margaret Mead condemned anthropology's indifference to data-close ethnographic records while extolling the virtues of analog film, photography, and audio recordings. Sorenson, of the National Anthropological Film Center, continued the struggle to legitimate audio-visual recordings. Alan Macfarlan’s The Nagas of the Assam-Burma Border is the earliest collection of digital media produced by an anthropologist. Yanomamo Interactive makes its contribution to anthropological scholarship by giving users two different strategies for analyzing the same footage. The first facilitates analysis in the film’s temporal order, and the second allows each individual to be studied in isolation. Maribor’s importance for anthropological interactivity comes from the way it is screened. Immersive interactive media can be divided into three subcategories: Virtual reality category, VR 360, and Augmented reality apps.