ABSTRACT

Technology is an integral part of contemporary daily life, largely due to ubiquitous smartphones, increasingly immersive video games, and constant access to the Internet. However, concern is growing that excessive technology use may lead to harm for individuals, their families and communities. Accordingly, both the American Psychiatric Association and World Health Organization have recognized (Internet) gaming disorder (IGD) as an emerging behavioral addiction. As such, it is important to familiarize social workers and other professionals with evidence concerning the nature, course, and cause of problematic technology use and strategies for harm reduction. This chapter outlines current knowledge regarding IGD and problematic technology use, beginning with definitions and examples of seemingly overlapping terminology. In addition, context for IGD in comparison to problematic use of other interactive technologies will be provided. The chapter continues with a brief review of research concerning risk factors and psychosocial comorbidities of IGD and other problematic technology use, as well as evidence-informed prevention and interventions for addressing these problems. Implications for future research, social work practice, and policy are discussed.