ABSTRACT

Curk’s chapter explores the everyday sublime through the experience of playing with another. It links Winnicott’s theory of playing with Wittgenstein’s ideas of ethics as represented by the experience of wonder. In both cases, the experience is not something that can, or should, be captured by an ordinary use of language, but requires a certain awareness of nonsensicality, miraculous-ness. For Winnicott, this is part of the transitional space of creativity and discovery, which, similar to theories of the sublime in psychoanalysis refers to openness to creation, surprise, and deviation from the expected.