ABSTRACT

Augmented reality (AR) involves computer-generated information being used to supplement elements of the real world, often through direct digital overlay onto physical objects or even whole landscapes via a mobile device screen or visor. There have been many uses of this term in an educational context and a broad range of techniques and technologies could be considered to be part of AR. Something common to all approaches, however, is that the integration of digital media with physical spaces offers some exciting opportunities to create engaging and kinaesthetic learning experiences. This chapter presents a structured summary of the technological approaches that are available and some of the opportunities for use in geography education, reflecting on the research challenges that remain in developing and deploying effective AR techniques. It draws upon experiences of using a range of techniques for augmenting the landscape on fieldtrips, as well as of using projection augmentation on landscape models in the classroom.