ABSTRACT

This chapter examines audiovisual techniques used in Cinematic Virtual Reality (CVR). It proposes a language with which to discuss CVR and uses a series of case studies to demonstrate the defining elements of mobile frame media. It considers CVR’s relationship to perception and immersivity; recorded space and the construction of reality; the function of the sound field; and the direction of viewer attention so as to identify and discuss the unique screen grammar of CVR. By critically assessing these elements as they apply to examples of CVR – from field recordings, documentaries, independent short films, and commercially produced music videos – this chapter identifies the, as yet underexplored, expressive possibilities of CVR’s audiovisual grammar.