ABSTRACT

This chapter is organized around Chickering and Ehrmann’s seven principles of good teaching practice. These principles include time on task, high expectations, faculty–student interaction, student collaboration, active learning, prompt feedback, and diverse learning. There will be specific technology examples (e.g., course management system activities, Power-Point alternatives, and classroom response systems) for each principle. Of course, interaction between students and faculty is essential, but equally important may be the collaboration and learning between students. Using some technology tools can enhance interaction and collaboration between students and allow for assessment of learning. PowerPoint can still be very beneficial to organize the discussion, share the most important points, and capture pictures and diagrams, so there certainly is a place for PowerPoint in many courses. Finally, this chapter provides the motivation, organization, and inspiration for instructors to create their teaching and technology game plan with the clear purpose of improving student learning.