ABSTRACT

In this chapter I use play as a medium to connect three actors central to posthuman philosophy, a human, a cat and a digital device, and then analyse how this initial setting sustains or disturbs the boundaries (human/animal, organism/machine, and physical/nonphysical) Donna Haraway adduces in A Cyborg Manifesto. Recent bio-technological developments and changes in onto-epistemological thinking have led to the reconceptualisation of human/animal/nature/machine relations within various posthuman movements. When taken alongside approaches that have brought attention to the agency of objects and machines, the separation of human and animal has started to feel somewhat unnecessary. Within the philosophy of play, there has also been an interest in deconstructing unnecessary dualisms, while play seems to be one activity that humans, animals and machines have in common. This article uses empirical data in which a human, three cats, and a digital device play with each other to explore the question of whether and to what extent the boundaries between human, animal, and machine will waver or be crossed.