ABSTRACT

The Internet of Things (IoT) paradigm consists of ubiquitous, interconnected devices that freely communicate and exchange data worldwide utilising the internet and widespread computing networks. The development and normalisation of IoT-enabled music processes can therefore enable novel advances in music production and impact future standards in the production process. An iterative, design-build methodology was followed that required researching available IoT technologies, and following incremental stages of prototyping, building, and testing until a full IoT music system was implemented, following a similar approach to that described by Paterson et al. The practical design of the IoT music system focused on the development of a proof-of-concept IoT-enabled application that can control a minimum of two physical audio processors in real time. Two processing techniques were chosen for implementation of the IoT music system due to their noticeable effects: equalisation and reverb.