ABSTRACT

It has long been a pedagogic cornerstone of theatre education and applied theatre methodologies that “drama helps the reader explore what it means to be human”. Video games like Fortnite promote engagement and immersion, but the author would contest that most commonly these games require the player to be static, staring at a monitor and wearing a headset. There is much to discuss about the opportunities such games offer the realm of educational drama, particularly with the rise of virtual reality, but for Prospero, activity primarily needs to happen in a space, between people and in groups. In 2018, C&T decided to adopt a new approach, using Prospero to attempt more strategic interventions, working closely with Smiles Africa and local schools and education agencies. Prospero thereby became not only the tool by which the drama process was facilitated, it became the mechanism by which the resulting work could be authored, published and shared online.