ABSTRACT

Architects, whether they are researchers, practitioners, or faculty need to find better and improved tools to enable them to communicate more effectively, to change power relationships, to enable the co-construction of knowledge, and to understand and engage with ‘real-life problems’. It is this that provoked us to develop our own tool in the form of a game to contribute to this very contemporary debate. Architects should use their creative potential to design innovative ways to evaluate architectural design, in its broadest and most sustainable terms. Additionally, by using relevant tools, they can also assume themselves in a teaching role so as to create an enjoyable and valuable learning experience for participants. Our experience, from testing the game we designed internationally, working with pupils in two primary and one secondary school, led us to realize that games deserve serious attention and consideration as a useful addition to traditional teaching and research.