ABSTRACT

The genetic referrability of the expression cyberspace to an invention of literary imagination and, therefore, to a special aspect of human creativity further links the concepts with a D. W. Winnicottian perspective, the central concept of potential space. Many "brilliant" users and manipulators of cyberspace seem to fall precisely into the category of the "pseudo-mature" described on a number of occasions by D. Meltzer in his work, desperate in their search for constant self-fuelling inside virtual reality (VR) itself. The object returns to populate the space that is no longer the evacuative space of cyberspace, but the one imagined as belonging in some way to the individual's reality and to the relationship. The vicissitudes with Gianni suggest that cyberspace and VR can be understood and experienced as space that can be likened to a sort of "pre-potential" matrix, a sort of dimension of mental pre-work, a dimension before any elaborative use.