ABSTRACT

In the early 1990s, the architectural profession was rapidly getting up to speed with the computer’s potential. Architecture went through the same thing. Digital design allowed people to expand radically and allowed them to make some really interesting things to push architecture in terms of potentiality. It opened people up and broke them away from very simplistic, Cartesian fixed systems towards dynamic ones. In the ’90s, some architects took digital modeling to simplify and make things more singular. Instead, it seemed like technology allowed a person to open up even more potentiality. Architecturally and ‘urbanistically,’ it gets ramped up in scale. This notion of multiple systems was already kind of there in the early work having to do with relationships; in the later, larger scale projects it is just becoming conceptually clearer as a person can identify the different systems, performances, tasks, and various roles.