ABSTRACT

With the emergence of virtual learning environments and virtual learning experiences, instructional designers and educators have the opportunity to cross beyond content, beyond hierarchies and set environments – classrooms or desktops – and focus on the context and experience of learning. A significant body of research is available on the technical solutions and limitations of virtual reality (VR) technology; however, in 2020 it is still very challenging for educators and instructional designers to find and navigate guidelines for how VR learning experiences should be designed in order to ensure that learning objectives will be achieved. Thus, a major problem for VR learning research today seems to be the lack of understanding of the general principles governing the process and how are they interconnected with existing knowledge about learning, instructional strategies and curricula. With the explosive development in the field of VR learning, there is a need for systematisation of pedagogical principles that govern and facilitate learning in VR. This chapter will present a VR learning experience evaluation tool that will highlight the pivotal aspects that should be considered by instructors and educators who wish to successfully design and/or apply VR learning experiences.