ABSTRACT

This work claims that the effectiveness, accessibility and engagement in teaching and learning of STEM subjects in secondary and tertiary education can be significantly improved by 1) making use of novel technologies that combine haptic interaction with pedagogically strategic digital augmentation promoting faster and more effective acquisition of intuition in the subject matter (e.g. structural mechanics), 2) exploiting the benefits of the ‘haptic bond’ between visual and auditory stimuli that has well-established cognitive and pedagogical value, 3) application of gamification techniques as have shown to be effective elsewhere and 4) facilitating active learning and explorative design that have well-established benefits but remain largely underexploited.