ABSTRACT

The need to reproduce objects and images is largely based, according to Walter Benjamin, on the desire to ‘get closer’. But in a world of 3D-printed copies and lifeless plastic moldings, what is it exactly that we’re trying to get close to?

Traditionally speaking – machines were used to represent perfection while handwork was considered to be irregular and inconsistent, full of flaws. In recent years those notions became interchangeable – computers make mistakes and craft is often flawless, performed by extremely skilled craftsmen. In this essay I look at computer mistakes as a potential bridge between intricate handwork and complex 3D printing and digital craft to show that human marks and mistakes are a valuable step towards achieving original results.