ABSTRACT

This chapter focuses on the design and use of pervasive games, which is an open-ended game format, that invite players to play with the boundaries of the game framing across time, space and/or social relations. We explore how pervasive games provide learning experiences that may be relevant to both game designers and educators. More specifically, we describe how player narratives emerge when players try to enter or are forced to leave the semi-bounded reality of a pervasive game; the actions of entering and leaving a game provide valuable moments for off-game reflection, learning and empowerment that relate back to in-game actions.