ABSTRACT

This chapter develops an understanding of the importance of digital learning in the primary years through a discussion of definitions, models and relevant literature, introduces the WHO workflow for purposefully planning digital learning and outlines and describes practical approaches to digital learning through the use of school-based scenarios for the primary years. The term ‘digital technologies’ is used in this chapter to collectively describe hardware and software, including current and emerging technologies for example, information and communication technologies, digital media tools, robotics, coding, virtual and augmented reality technologies, and wearable technologies. The selection of digital technologies is a secondary process. All the specific technologies cited in the scenarios can be substituted with a range of other technologies that enable the same or similar learning engagements.