ABSTRACT

Yuhsien Chen and Tzuchuan Lin’s chapter explores VR’s ability to make the memory of artworks an experienceable form of documentation of works that feature spatial, time-based, or performative elements. The chapter begins with a brief introduction of VR technology and is followed by an analysis of how VR can be used to document cultural heritage and artworks. The case study is ‘Passing Through the Light Wall – Archive or Alive?’, curated by the authors is based on the kinetic artwork ‘The Ending of Historical Light’ (2009) by Taiwanese Artist Tao Ya-Lun, which consists of laser light machines, smoke generators, and sound. Finally, the chapter illustrates the curation of the VR documentation, the challenges, and the future possibilities of immersive technologies in the field of digital art preservation and documentation.​​