ABSTRACT

In this interview, Annet Dekker and Marco De Mutiis discuss the practice of in-game photography in the context of documentation and preservation of computer games. Acts of screenshotting and sharing game screens and the emergence of dedicated photo modes within games offer challenges and opportunities to create representations of the game object as well as different forms of play. These reveal social and political contexts that are meaningful parts of the games themselves and the larger media ecology in which they sit.