ABSTRACT

This chapter discusses the outcome of a project which analyzes eye-tracking software designed for children with motor disabilities. When interacting with the platform, users can create songs by choosing and combining musical segments provided by the software. Since the project is currently in the testing stage, we discuss the visual development of the platform, raising questions regarding the identity projected by the software screen and relating the layout to the music patterns created. The software has two different layouts. We compare them and discuss potential changes in meaning making in relation to the different layouts. The analysis is made through the lens of a social semiotic multimodal approach, guided by the notions of interest, choices, agency, affordances, and design, as well as categories regarding the study of the visual aspects of the software. Our initial results reveal that the move from the first layout design to the second shows significant changes, which lead us to believe that the interface developers are interested in provides users with an opportunity where they can interact with music in an active way. In particular, the interface intends to empower users, providing them the experience of being a DJ.