ABSTRACT

Political campaigning is a topic that is ideally suited for a simulation or game approach: the activity can be scaled down in scope to almost any class size; the lessons of experience with a campaign are often unpredictable in advance; and it accommodates the instructor’s level of practical experience. The simulation works for class sizes of at least ten students and operates well in the mid-teens—optimally two six-to-seven member campaign teams and news reporters. An introductory class serves as the electorate. Many students have demonstrated insights from the experience that go beyond what can be presented in a traditional format, and report improved leadership and teamwork skills. Moreover, the simulation has improved classroom chemistry, as well as being a means of sustaining student energy as the semester progresses. However, these positive effects have proven heavily dependent on student motivation and engagement, key factors which are difficult to predict ahead of time. Faculty should consider their confidence in the academic culture of their campus or department, as well as their own level of risk tolerance.