ABSTRACT

An interactive virtual reality environment is comprised of a three-dimensional virtual world displayed by a computer while interacting with the learner. It entails graphics and a renderer to deliver images to the athlete's eyes, while tracking the athlete's head position and orientation, and allowing the athlete an opportunity to interact with the system, such as in full-body motion tracking and action displays. A virtual coach provided verbal feedback to determine the effectiveness of coaching based on an individual's cognitive representation of a motor action. In addition to visual feedback, verbal feedback is essential for augmenting the learning process. As part of the ICSPACE, a virtual coach provided individualized verbal feedback based on the individual's cognitive representation of the closed self-paced motor tasks to be learnt, namely the squat. VR can be used to augment the learning process by creating simultaneous feedback provided whilst performing closed self-paced motor tasks.