ABSTRACT

Dance-technology is a term that emerged, related with computational development, just at the turn of this century. At the heart of what dance-technology implies is the intersection between body and machine as well as Interactivity. Interactivity is a collaborative process through a media, where the gestures and movements of the performer are tracked and the body information is used to transform the space, sound, and visuality of the performing space. This text will review different historical milestones that led toward how interactivity is experienced today, looking at dance artists who considered the body-machine relationship to be an important part of their artistic discourse. We will see in these milestones how the artists aimed to propose a new body of dance; from the flying machines of Charles Didelot; Loie Fuller and her electric dances; Oskar Schlemmer’s performance prosthetics with their novel interactions with space and form; cybernetic experimentations of the 60’s; to 21st century examples of interactive dance, including audience.