ABSTRACT

Wargames and wargaming have been used by military planners since the Middle Ages. Games have been employed to model evolving strategies and emerging technologies. There has been an absence of research regarding wargaming non-traditional and uncertain domains such as disinformation warfare. The problem is further complicated by the unfamiliarity of the military leaders confronting disinformation warfare. This chapter demonstrates how to develop wargames to evaluate the strategies and tactics of disinformation warfare. The key is developing games that employ familiar operational elements such as terrain, maneuver, and combat in the design. This design method should include some adjunct forms of validity such as construct, content, and face validation. Aspects of a disinformation wargame can also be employed in workshops and tabletop exercises. This research indicates that disinformation warfare can be understood and strategies to employ it or counter it can be developed using wargames.