ABSTRACT

Team games are a great way to form social relationships and get the physical activity necessary to maintain and improve physical and mental well-being. However, team games' competitive nature can be intimidating for people less confident in their physical skills in the sport. We describe augmenting team games with parameters from computer games, like life-points, attack power, and defense power, to add more strategic depth and emphasize teamwork and social communication between players. We describe augmented dodgeball, a game designed to allow players with different skill levels to enjoy playing together. Augmented dodgeball is a game played in both the real and virtual worlds. Players of the game use a physical ball to play. When playing the game, the players' actions in the real world, such as throwing the ball, getting hit by the ball, have specific meanings both for the real and the virtual world. This chapter describes the basic procedures to design such a game and the technological aspects to achieve it, especially about the visualizing method to provide necessary information to players and the audience. We also discuss the user perspectives of the game during public demonstrations and demos throughout the development process.